It's like GameSpot, only less narcissistic. (Not really.)
Hey, let's be like some other blogs out there. Let's review games! This is the catch, I'm a gamer of other tastes, I give games that you'd think are bad a chance. I'll also review mostly old games that everyone else has reviewed a thousand times now. So let's begin, let's start with my game reviews.
This review was posted at D-Port too.
Myxo's Game Review: Driver: Parallel Lines

Driver goes back to it's roots in Parallel Lines. Remember how horrid Driv3r was? Yeah. Take that memory and throw it out the window. Reflections learned their lesson. From the start up, Driver: Parallel Lines is stylish, like a 70's car chase flick.

The game play is solid. The best part of this game is the driving (of course, it should be since 90% of game is spent driving.) Instead of Reflections trying to make the next Grand Theft Auto, they decided to do what they do best. Driving. Getting into car chases with cops is fun. Remember Bullet or Ronin? It's possible to relive all those chases. Hell, never has driving been so fun. Trust me, once you start a chase, the hours will waste away. There's nothing like nearly missing a bus and driving on the wrong side of the road, then driving into a alley, while four cops and a helicopter chase you. The physics are like nothing else, Driver: Parallel Lines is the Half-Life 2 of driving games (in terms of physics.)
There's just something about seeing the Twin Towers back standing in New York that gives you this weird feeling. It's even weirder when you go back to the same place in 2006.
The Wanted System is one of Driver's better features. Unlike GTA where in or out of the car, the stars that you have is your wanted level. Here in Driver, you have two wanted levels, one on-foot and one in car. If you have a wanted level while in a car and get out while cops see you, you have a wanted level on-foot. If you have a wanted level on a car and lose the cops then get out of the car, the level disappears. Works perfectly.
The missions in this game stand on the edge of either, "Whoa, that was cool" and "My God, this again?!?" are entertaining, like the beginning ones. Some are boring, and some are just plain crap. The better ones are the missions where you get chased and you have to use quick senses to escape using traffic and alleys. Missions consist of being, race here, steal this car, trash this. etc. The one thing that sucks about these missions? the long drive to get there. (Not to mention that if you fail, you start over at your safehouse and you have to drive all the way back to the location. There's no teleporting to missions, only to safehouses.)

on-foot is WAY better than driv3r, and that's saying something.
Getting out of the car has improved. While it's still not perfect, it's WAY better than Driv3r's and that's all that matters. With driving physics like these, you'll want to spend most of your time driving anyways. But if you do choose to get out of the car, shooting at people and causing mayhem is fun. The gameplay for on-foot is solid. Thing is there's not much to do aside shoot people and steal cars.
Unlock some cheats and the fun begins.
Now there's much stuff to do in and around New York. Normal, regular things that, well, aren't interesting. Aside from the races and modding your cars that is. This is where Driver fails, it does nothing new.
The presentation, this is where Driver shines, from the music to the cutscenes. Everything is polished and so stylish. Sometimes you feel as if you're watching a movie. Unlike the Driv3r, Driver: PL tells it story straight and does it like a good scripted Hollywood movie. The camara angels and choice of direction are some of the best I've seen since Metal Gear Solid 3.
If cutscenes were gameplay, GTA would be Driv3r.
The major feature is New York in the 70's and 00's. The decades of both the 70's and 00's are different in there own ways. 70's have a summer-ish feel, where you have no care in the world, the 00's are serious business, cold and mechanical blue. Now to me, the 70's are better than the 00's, everything from the music to the way everything looks. In the car section, it's a toss up.
Also, what the hell Reflections? Why take out the Film Director mode?
So what do I say? Driver: Parallel Lines is a good solid game. It's a week/end game. One where you can rent it and won't be disappointed. If you want to buy it, wait a few months, the price will go down. Then buy it. My main grip is also the best point, while the game tries nothing new, it sticks to what it does best and gets the job done.
Driver: Parallel Lines costs 20 dollars now, totally a good buy.

Yesterday, I totally ate a Whopper and bought all three Burger King games. I have yet to play them, but will eventually. They look so damn interesting, especially Sneak King. There's nothing better than the King sneaking up on people and giving them Burger King.
This review was posted at D-Port too.
Myxo's Game Review: Driver: Parallel Lines

- Publisher: Atari
- Developer: Reflections Interactive
- Platform Reviewed On: Xbox
- Genre: Action/Driving/Sandbox
- Release Date: 03/14/06
- Origin: U.K.

Driver goes back to it's roots in Parallel Lines. Remember how horrid Driv3r was? Yeah. Take that memory and throw it out the window. Reflections learned their lesson. From the start up, Driver: Parallel Lines is stylish, like a 70's car chase flick.

The game play is solid. The best part of this game is the driving (of course, it should be since 90% of game is spent driving.) Instead of Reflections trying to make the next Grand Theft Auto, they decided to do what they do best. Driving. Getting into car chases with cops is fun. Remember Bullet or Ronin? It's possible to relive all those chases. Hell, never has driving been so fun. Trust me, once you start a chase, the hours will waste away. There's nothing like nearly missing a bus and driving on the wrong side of the road, then driving into a alley, while four cops and a helicopter chase you. The physics are like nothing else, Driver: Parallel Lines is the Half-Life 2 of driving games (in terms of physics.)
There's just something about seeing the Twin Towers back standing in New York that gives you this weird feeling. It's even weirder when you go back to the same place in 2006.
The Wanted System is one of Driver's better features. Unlike GTA where in or out of the car, the stars that you have is your wanted level. Here in Driver, you have two wanted levels, one on-foot and one in car. If you have a wanted level while in a car and get out while cops see you, you have a wanted level on-foot. If you have a wanted level on a car and lose the cops then get out of the car, the level disappears. Works perfectly.
The missions in this game stand on the edge of either, "Whoa, that was cool" and "My God, this again?!?" are entertaining, like the beginning ones. Some are boring, and some are just plain crap. The better ones are the missions where you get chased and you have to use quick senses to escape using traffic and alleys. Missions consist of being, race here, steal this car, trash this. etc. The one thing that sucks about these missions? the long drive to get there. (Not to mention that if you fail, you start over at your safehouse and you have to drive all the way back to the location. There's no teleporting to missions, only to safehouses.)

on-foot is WAY better than driv3r, and that's saying something.
Getting out of the car has improved. While it's still not perfect, it's WAY better than Driv3r's and that's all that matters. With driving physics like these, you'll want to spend most of your time driving anyways. But if you do choose to get out of the car, shooting at people and causing mayhem is fun. The gameplay for on-foot is solid. Thing is there's not much to do aside shoot people and steal cars.
Unlock some cheats and the fun begins.
Now there's much stuff to do in and around New York. Normal, regular things that, well, aren't interesting. Aside from the races and modding your cars that is. This is where Driver fails, it does nothing new.
The presentation, this is where Driver shines, from the music to the cutscenes. Everything is polished and so stylish. Sometimes you feel as if you're watching a movie. Unlike the Driv3r, Driver: PL tells it story straight and does it like a good scripted Hollywood movie. The camara angels and choice of direction are some of the best I've seen since Metal Gear Solid 3.
If cutscenes were gameplay, GTA would be Driv3r.
The major feature is New York in the 70's and 00's. The decades of both the 70's and 00's are different in there own ways. 70's have a summer-ish feel, where you have no care in the world, the 00's are serious business, cold and mechanical blue. Now to me, the 70's are better than the 00's, everything from the music to the way everything looks. In the car section, it's a toss up.
Also, what the hell Reflections? Why take out the Film Director mode?
So what do I say? Driver: Parallel Lines is a good solid game. It's a week/end game. One where you can rent it and won't be disappointed. If you want to buy it, wait a few months, the price will go down. Then buy it. My main grip is also the best point, while the game tries nothing new, it sticks to what it does best and gets the job done.
Driver: Parallel Lines costs 20 dollars now, totally a good buy.

Yesterday, I totally ate a Whopper and bought all three Burger King games. I have yet to play them, but will eventually. They look so damn interesting, especially Sneak King. There's nothing better than the King sneaking up on people and giving them Burger King.